Difference between revisions of "Engage Game Nights"
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== Team == | == Team == | ||
=== Organization === | |||
* Ming, art therapy student in drama therapy | |||
* Natali, art therapist in visual arts | |||
* Carly, ... | |||
* Brock, ... TAG member | |||
* Fabio Balli, project lead – commons, health, and law, F / E (coordinator) | |||
=== Supporting team === | |||
* [https://www.concordia.ca/faculty/janis-timm-bottos.html Janis Timm-Bottos], art therapist, principal investigator at [https://www.engagelivinglab.org/ Engage Living Lab] | |||
* Rachel Chainey, art therapist, network coortinator, [https://arthives.org/about Art Hives] | |||
* [https://www.engagelivinglab.org/about-us/our-team/meghanjoy/ Meghan Joy], professor in political science, researcher at [https://www.engagelivinglab.org/ Engage Living Lab] | |||
* Sandra Smele, sociologist, area coordinator at [https://www.creges.ca/en/membre/sandra-smele/ Centre for Research and Expertise in Social Gerontology] | |||
* Naj Khalili-Mahani, professor in neurosciences, director of the [https://media-health.ca/team/ Media Health lab] | |||
== Purpose == | == Purpose == | ||
Soon | |||
== List of games == | == List of games == | ||
Soon | |||
== Bibliography == | == Bibliography == | ||
* Balli F. [https://doi.org/10.17169/fqs-19.3.2734 Game jams to co-create respiratory health games prototypes as participatory research methodology]. Forum: Qualitative Social Research 2018. | |||
* Khalili-Mahani N, Holowka E, Woods S et al. [https://doi.org/10.3389/fpsyt.2021.746477 Play the Pain: A digital strategy for play-oriented research and action]. Frontiers in Psychiatry 2021. | |||
* Khalili-Mahani N, De Schutter B, Mirgholami M et al. [https://doi.org/10.1007/s40869-020-00103-7 For whom the games toll: A qualitative and intergenerational evaluation of what is serious in games for older adults]. Computer Games Journal 2020. | |||
== Concept == | == Concept == | ||
Soon | |||
== Meeting notes == | |||
=== '''2022 Jan 17 – Preparatory call''' === | |||
17:00 to 19:00 – Ming, Natali, Carly, Fabio | |||
* Roundtable | |||
** Ming, drama therapy | |||
** Natali, visual therapy | |||
** Carly | |||
** Fabio | |||
** Brock to join | |||
* Introduction of the project | |||
* Open discussion | |||
* To do | |||
** Check with the community, 90 min, maybe in the afternoon rather than at night issue of visibility, cold vs space | |||
** Get contacts from first event | |||
=== '''2021 Nov 17 – First game night''' === | |||
xxx | |||
* xxx | |||
=== '''2021 Nov 01 – Preparatory call''' === | |||
xxx – Fabio | |||
* Start at the end of January / early February | |||
* The launch event to introduce games by Naj and Fabio was finally abandoned. | |||
* discussion on creative writing mentioned by participants - confusion about relation with current activity - same people coming forwards - leave all open ? expectation to include creative tools / skill share from people usually not forward | |||
* game as a method vs outcome ? | |||
* differentiation between ELL activities: '''mall / health / build collective action''' ? | |||
* for example creative writing yes, as a way for collective action | |||
* cascading - sharing the tools - going to communities - not one monument | |||
* balance between openness and deeper engagement with smaller, partly closed group to have political lever and build stronger relationship —> idea of cycle where people can join for a month with related events - closed group may disicentive participation ? | |||
* a closing event such as exhibition could help | |||
* think about political definition - need support from Megan -> creation of a new art hive very political vs developing belonging beyond Activity time-structuring (Transactional Analysis), keeping the relation despite conflict to build authentic, spontaneous relationships (Intimacy in TA) | |||
* today’s ELL is time-structured as Activity - awareness building, does not go into facilitating the next steps | |||
* it's possible to play around with online piece, and let physical space evolve gradually, and have limited time | |||
* examples of small spaces which significantly impacted civil rights groups | |||
* art hive as a place to create, but when an event is organized, it can become more political, with more opposing opinions - how to relate to it | |||
* question of time: online worked better before 17:00 or after 19:00 | |||
* public engagement —> people from the mall do not come to online activities and wait for the mall to reopen / other people joining online but further from the mall —> try to reach both groups with a first online activity, with Momo streaming from the mall – '''Wed 17 15:00-17:00''' | |||
* points to discuss next time : ? | |||
** defining politics —> individual / collective reflexion ? | |||
** agree on shared goal | |||
** question of online participation / platform | |||
=== '''2021 Oct 18 – Preparatory call''' === | |||
12:30 – Janis Timm-Bottos, Meghan Joy, Sandra Smele, Fabio Balli | |||
* mall manager - no use out of space (only 3 people), can offer a bigger space, or after the mall closes - furniture 4x4 tables | |||
* '''first part with game nights with the aim to build relationships''' - Janis met Michal at IASC workshop - '''sand play - game prototyping - exhibit''' to share - nice for Winter - '''to open to more intentional activities''' | |||
* idea of board game [https://www.ludigaume.be/jeu-Pandemic Pandemic] and online games from [https://ncase.me/ N Case] and [https://www.molleindustria.org/ Molle Industria] | |||
* [https://tag.hexagram.ca/ TAG game lab] | |||
* '''ways to explore what else could be done in the mall?''' | |||
* bringing some ethnography ? ethics? not needed if part of art Hives activities, otherwise SPF submission can be done well | |||
* '''political role of mall?''' design to prevent political organizing - politics in barber shops, beauty salons, ...? article from Meghan discussing with students - mall in Scarborough | |||
* '''third-space''' - not apolitical but open, about hosting, facilitating - multiple ways to be political | |||
* discussion of US first woman speaking for art-therapy - benefits vs inconvenients | |||
* bringing '''representatives ''' | |||
* creation-as-research / participatory action '''research''' | |||
* <nowiki>https://ncase.me/</nowiki> <nowiki>https://www.molleindustria.org/</nowiki> | |||
* 1-minute cell-films about game experience? no need for research submission - proposed repository to upload contents | |||
* '''frame-by-frame animation which can be both playful and teach how to use the phone differently?''' - check phones available / equipment available in the lab | |||
* timeframe ? holidays in December - February ? start with games now? challenge of space ? event after-hours like 17:30? otherwise another place? library nearby? | |||
* online event to start playing and discussing games ? starting event about games with Naj / Fabio in December? | |||
* short presentation on fractal cycle | |||
* Wednesday at 17:00 - From November online - From February in the Mall | |||
Brainstorm stakeholders and how it builds on the games - who plays - what game | |||
=== '''2021 Oct 04 – Preparatory call''' === | |||
12:30 – Janis Timm-Bottos, Meghan Joy, Sandra Smele (Creges), Fabio Balli | |||
* mandate for public event | |||
* align aging, how spaces evolve, with broader dialogue | |||
* lot of people stopping by at the mall | |||
* theme around the mall would be helpful | |||
* scalibility -> use existing infrastructure, '''hearing different people histories around the mall''' - discrepancy between richness of visitors and manager’s focus on where people are seated | |||
* defining health - contextual, posthumanist - maybe bring the question of what health means to the community? | |||
* question of who will be outreached? traditional services ? governments ? link to affordable housing, services, Amazon move, etc. | |||
* people respond to quotes ? how to locate themes? | |||
* importance of building consensus | |||
* one old path of institutions - some rules broken with some success - some forces work against democratization - hard online - also in medical care - discrepancy between expert and object | |||
* methodologically how to get quotes? what link between the mall and health? relation to space - changing the place? map | |||
* conversation starting with researchers moving to open ended questions as people move to the mall - some people are even terrified to enter the space because of the air quality for example | |||
* elimination of illness - relook at fear of death, a topic? why antithetic to health? | |||
* pick and add topics ? world café ? maybe as first session, then move to consensus and action? | |||
* [https://www.youtube.com/watch?v=4xx-CHhzR2shttps://www.routledge.com/Legislative-Theatre-Using-Performance-to-Make-Politics/Boal/p/book/9780415182416 legislative theater] for action, but requires resources and preparation —> maybe adapt to the rules of the mall with manager, municipality, medical organization, ... | |||
* not same participants, more interests with incentives such as gift card | |||
* university only recognizes communities as groups related to the university | |||
* question of world café vs emergence: building collective identity beyond separate thematic groups? long term engagement ? | |||
* even finding people to gather may be difficult - start at another end ? people however want to contribute, and | |||
* itimacy - most related would be studio relationship -> know they can trust to create something together vs people all alike such as religious group | |||
* example of emergence - balancing the oppenness, relatedness with planification | |||
* involve elders - elements to acomplish with mandate -> one with end goal, one which does not | |||
* the world café could also be used to relate all groups and keep a shared vision while keeping openness - with practical example helping structure | |||
* '''do you understand the mall as a place for health, how ?''' maybe also with different stakeholders - part of an evolving initiative, series of processes | |||
* have to integrate pieces of play? | |||
* library/place to play? space in atrium but not usable as such - could be also to host a play night to host in the art hive + media spa | |||
Closing | |||
* Meghan: excited, new activities, interested in legislative theater | |||
* Sandro: who to invite regarding geographical proximity, resources ethnoculturelles des ainés hosted dance for elders as another way to play | |||
* Janis: UdeM living lab at CdN, do different phases, take a while for ideas to come in, Tue Wed Thu 12:00 to 17:00 at the mall, could be built on after dinner time, could begin - link to Naj, also to co-host | |||
* Fabio: lot to reflect on, could start rapidly with monthly fix time to experiment with people | |||
=== '''2021 Sept 15 – Preparatory call''' === | |||
Janis Timm-Bottos, Rachel Chainey, Fabio Balli | |||
* Discussions about the goals | |||
Revision as of 18:19, 18 January 2022
This page documents...
Team
Organization
- Ming, art therapy student in drama therapy
- Natali, art therapist in visual arts
- Carly, ...
- Brock, ... TAG member
- Fabio Balli, project lead – commons, health, and law, F / E (coordinator)
Supporting team
- Janis Timm-Bottos, art therapist, principal investigator at Engage Living Lab
- Rachel Chainey, art therapist, network coortinator, Art Hives
- Meghan Joy, professor in political science, researcher at Engage Living Lab
- Sandra Smele, sociologist, area coordinator at Centre for Research and Expertise in Social Gerontology
- Naj Khalili-Mahani, professor in neurosciences, director of the Media Health lab
Purpose
Soon
List of games
Soon
Bibliography
- Balli F. Game jams to co-create respiratory health games prototypes as participatory research methodology. Forum: Qualitative Social Research 2018.
- Khalili-Mahani N, Holowka E, Woods S et al. Play the Pain: A digital strategy for play-oriented research and action. Frontiers in Psychiatry 2021.
- Khalili-Mahani N, De Schutter B, Mirgholami M et al. For whom the games toll: A qualitative and intergenerational evaluation of what is serious in games for older adults. Computer Games Journal 2020.
Concept
Soon
Meeting notes
2022 Jan 17 – Preparatory call
17:00 to 19:00 – Ming, Natali, Carly, Fabio
- Roundtable
- Ming, drama therapy
- Natali, visual therapy
- Carly
- Fabio
- Brock to join
- Introduction of the project
- Open discussion
- To do
- Check with the community, 90 min, maybe in the afternoon rather than at night issue of visibility, cold vs space
- Get contacts from first event
2021 Nov 17 – First game night
xxx
- xxx
2021 Nov 01 – Preparatory call
xxx – Fabio
- Start at the end of January / early February
- The launch event to introduce games by Naj and Fabio was finally abandoned.
- discussion on creative writing mentioned by participants - confusion about relation with current activity - same people coming forwards - leave all open ? expectation to include creative tools / skill share from people usually not forward
- game as a method vs outcome ?
- differentiation between ELL activities: mall / health / build collective action ?
- for example creative writing yes, as a way for collective action
- cascading - sharing the tools - going to communities - not one monument
- balance between openness and deeper engagement with smaller, partly closed group to have political lever and build stronger relationship —> idea of cycle where people can join for a month with related events - closed group may disicentive participation ?
- a closing event such as exhibition could help
- think about political definition - need support from Megan -> creation of a new art hive very political vs developing belonging beyond Activity time-structuring (Transactional Analysis), keeping the relation despite conflict to build authentic, spontaneous relationships (Intimacy in TA)
- today’s ELL is time-structured as Activity - awareness building, does not go into facilitating the next steps
- it's possible to play around with online piece, and let physical space evolve gradually, and have limited time
- examples of small spaces which significantly impacted civil rights groups
- art hive as a place to create, but when an event is organized, it can become more political, with more opposing opinions - how to relate to it
- question of time: online worked better before 17:00 or after 19:00
- public engagement —> people from the mall do not come to online activities and wait for the mall to reopen / other people joining online but further from the mall —> try to reach both groups with a first online activity, with Momo streaming from the mall – Wed 17 15:00-17:00
- points to discuss next time : ?
- defining politics —> individual / collective reflexion ?
- agree on shared goal
- question of online participation / platform
2021 Oct 18 – Preparatory call
12:30 – Janis Timm-Bottos, Meghan Joy, Sandra Smele, Fabio Balli
- mall manager - no use out of space (only 3 people), can offer a bigger space, or after the mall closes - furniture 4x4 tables
- first part with game nights with the aim to build relationships - Janis met Michal at IASC workshop - sand play - game prototyping - exhibit to share - nice for Winter - to open to more intentional activities
- idea of board game Pandemic and online games from N Case and Molle Industria
- TAG game lab
- ways to explore what else could be done in the mall?
- bringing some ethnography ? ethics? not needed if part of art Hives activities, otherwise SPF submission can be done well
- political role of mall? design to prevent political organizing - politics in barber shops, beauty salons, ...? article from Meghan discussing with students - mall in Scarborough
- third-space - not apolitical but open, about hosting, facilitating - multiple ways to be political
- discussion of US first woman speaking for art-therapy - benefits vs inconvenients
- bringing representatives
- creation-as-research / participatory action research
- https://ncase.me/ https://www.molleindustria.org/
- 1-minute cell-films about game experience? no need for research submission - proposed repository to upload contents
- frame-by-frame animation which can be both playful and teach how to use the phone differently? - check phones available / equipment available in the lab
- timeframe ? holidays in December - February ? start with games now? challenge of space ? event after-hours like 17:30? otherwise another place? library nearby?
- online event to start playing and discussing games ? starting event about games with Naj / Fabio in December?
- short presentation on fractal cycle
- Wednesday at 17:00 - From November online - From February in the Mall
Brainstorm stakeholders and how it builds on the games - who plays - what game
2021 Oct 04 – Preparatory call
12:30 – Janis Timm-Bottos, Meghan Joy, Sandra Smele (Creges), Fabio Balli
- mandate for public event
- align aging, how spaces evolve, with broader dialogue
- lot of people stopping by at the mall
- theme around the mall would be helpful
- scalibility -> use existing infrastructure, hearing different people histories around the mall - discrepancy between richness of visitors and manager’s focus on where people are seated
- defining health - contextual, posthumanist - maybe bring the question of what health means to the community?
- question of who will be outreached? traditional services ? governments ? link to affordable housing, services, Amazon move, etc.
- people respond to quotes ? how to locate themes?
- importance of building consensus
- one old path of institutions - some rules broken with some success - some forces work against democratization - hard online - also in medical care - discrepancy between expert and object
- methodologically how to get quotes? what link between the mall and health? relation to space - changing the place? map
- conversation starting with researchers moving to open ended questions as people move to the mall - some people are even terrified to enter the space because of the air quality for example
- elimination of illness - relook at fear of death, a topic? why antithetic to health?
- pick and add topics ? world café ? maybe as first session, then move to consensus and action?
- legislative theater for action, but requires resources and preparation —> maybe adapt to the rules of the mall with manager, municipality, medical organization, ...
- not same participants, more interests with incentives such as gift card
- university only recognizes communities as groups related to the university
- question of world café vs emergence: building collective identity beyond separate thematic groups? long term engagement ?
- even finding people to gather may be difficult - start at another end ? people however want to contribute, and
- itimacy - most related would be studio relationship -> know they can trust to create something together vs people all alike such as religious group
- example of emergence - balancing the oppenness, relatedness with planification
- involve elders - elements to acomplish with mandate -> one with end goal, one which does not
- the world café could also be used to relate all groups and keep a shared vision while keeping openness - with practical example helping structure
- do you understand the mall as a place for health, how ? maybe also with different stakeholders - part of an evolving initiative, series of processes
- have to integrate pieces of play?
- library/place to play? space in atrium but not usable as such - could be also to host a play night to host in the art hive + media spa
Closing
- Meghan: excited, new activities, interested in legislative theater
- Sandro: who to invite regarding geographical proximity, resources ethnoculturelles des ainés hosted dance for elders as another way to play
- Janis: UdeM living lab at CdN, do different phases, take a while for ideas to come in, Tue Wed Thu 12:00 to 17:00 at the mall, could be built on after dinner time, could begin - link to Naj, also to co-host
- Fabio: lot to reflect on, could start rapidly with monthly fix time to experiment with people
2021 Sept 15 – Preparatory call
Janis Timm-Bottos, Rachel Chainey, Fabio Balli
- Discussions about the goals