Difference between revisions of "Engage Game Nights"
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!Aim | !Aim | ||
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|[https://commonspoly.cc/ Commonspoly] | |[https://commonspoly.cc/ Commonspoly] | ||
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|You have 20 rounds to use your Welfare and Legitimacy Points for the common good. This is a race against time and you win by turning all goods into common holdings. | |You have 20 rounds to use your Welfare and Legitimacy Points for the common good. This is a race against time and you win by turning all goods into common holdings. | ||
|Do it yourself, EN/FR/ES/PT | |Do it yourself, EN/FR/ES/PT | ||
|Fabio | |||
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|Prototyping a game | |||
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|[https://breathinggames.net/jeux/dichosim Dychosim] | |[https://breathinggames.net/jeux/dichosim Dychosim] | ||
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|Thematize daily life situations, and encourage participants to discuss their daily habits. | |Thematize daily life situations, and encourage participants to discuss their daily habits. | ||
|Co-created | |Co-created | ||
|Fabio | |||
|- | |- | ||
|[https://www.molleindustria.org/ Molle Industria] | |[https://www.molleindustria.org/ Molle Industria] | ||
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|Reflect on democracy, cities, weapons, phone manufacturing, sex, religion, etc. | |Reflect on democracy, cities, weapons, phone manufacturing, sex, religion, etc. | ||
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|Fabio | |||
|- | |- | ||
|[https://ncase.me/ Ncase] | |[https://ncase.me/ Ncase] | ||
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|Reflect on anxiety, trust, liberties, mental health, etc. | |Reflect on anxiety, trust, liberties, mental health, etc. | ||
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|Fabio | |||
|- | |||
|[[wikipedia:Minecraft|Minecraft]] | |||
|Online | |||
|1+ | |||
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|Players explore a blocky, infinite world and can extract raw materials, craft tools and build structures. | |||
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|Fabio | |||
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|[[wikipedia:Flower_(video_game)|Flower]] | |||
|Online | |||
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|Contemplative game to explore nature and create positive emotions. | |||
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|Fabio | |||
|- | |- | ||
|[https://souriezvousmanagez.com/wp-content/uploads/2018/04/doc-sur-les-jeux.pdf Synergometer] | |[https://souriezvousmanagez.com/wp-content/uploads/2018/04/doc-sur-les-jeux.pdf Synergometer] | ||
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|Explore how the way we communicate affect our cooperation. | |Explore how the way we communicate affect our cooperation. | ||
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|Fabio | |||
|- | |||
|[https://www.zmangames.com/en/games/pandemic/ Pandemic] | |||
|Board | |||
|2-4 | |||
|45 | |||
| | |||
|Your team of experts must prevent the world from succumbing to a viral pandemic. | |||
|Cooperative | |||
|Fabio | |||
|- | |||
|[[wikipedia:Duplicate_Scrabble|Duplicate Scrabble]] | |||
|Board | |||
|3+ | |||
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|Fabio | |||
|- | |||
|[https://boardgamegeek.com/boardgame/244992/mind The Mind] | |||
|Cards | |||
|2-4 | |||
|20 | |||
|* | |||
|Play your cards in ascending order without communicating. Timing is key! | |||
|Feeling based | |||
|Fabio | |||
|- | |||
|[[wikipedia:Tarot_of_Marseilles|Tarot de Marseille]] | |||
|Cards | |||
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|Symbolic game | |||
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|Fabio | |||
|- | |||
|[[wikipedia:Exquisite_corpse|Exquisite corpse]] | |||
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|Each person adds a sentence by only seeing the end of what the previous person contributed. | |||
|Paper and pen | |||
|Fabio | |||
|- | |- | ||
| | |[[wikipedia:Contract_bridge|Bridge]] | ||
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|Elders | |||
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|[[wikipedia:Backgammon|Backgammon]] | |||
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|Elders | |||
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| | |[https://boardgamegeek.com/boardgame/13400/topona-original-people-north-america TOPONA] | ||
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|Janis ? | |||
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|Ming | |||
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| | |Counting in the dark | ||
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|Spectogram | |Spectogram | ||
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* art hive as a place to create, but when an event is organized, it can become more political, with more opposing opinions - how to relate to it | * art hive as a place to create, but when an event is organized, it can become more political, with more opposing opinions - how to relate to it | ||
* question of time: online worked better before 17:00 or after 19:00 | * question of time: online worked better before 17:00 or after 19:00 | ||
* public engagement —> people from the mall do not come to online activities and wait for the mall to reopen / other people joining online but further from the mall —> try to reach both groups with a first online activity, with Momo streaming from the mall – | * public engagement —> people from the mall do not come to online activities and wait for the mall to reopen / other people joining online but further from the mall —> try to reach both groups with a first online activity, with Momo streaming from the mall – Wed 17 15:00-17:00 | ||
* points to discuss next time : ? | * points to discuss next time : ? | ||
** defining politics —> individual / collective reflexion ? | ** defining politics —> individual / collective reflexion ? | ||
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=== 2021 Nov 17 – First game night === | === 2021 Nov 17 – First game night === | ||
17 | [[File:Taxonomía de Bartle.png|thumb]] | ||
17:00 to 19:00 – Lennox, Melissa, Janis, + 2 pax, facilitated by Monica and Fabio | |||
* Roundtable | |||
*Introduction, link to food (previous discussion of CSS), narrative games | |||
*Different kinds of players: socializers, explorers, achievers, killers ([[wikipedia:Bartle_taxonomy_of_player_types|Bartle taxonomy]]) | |||
*Presenting a plurality of physical games | |||
**[https://commonspoly.cc/ Commonspoly] | |||
**[https://breathinggames.net/jeux/dichosim Dychosim] | |||
**[https://www.zmangames.com/en/games/pandemic/ Pandemic] | |||
**[https://boardgamegeek.com/boardgame/244992/mind The Mind] | |||
**[[wikipedia:Duplicate_Scrabble|Duplicate Scrabble]] | |||
**[[wikipedia:Tarot_of_Marseilles|Tarot de Marseille]] | |||
*and digital games | |||
**[[wikipedia:Fortnite|Fortnite]] | |||
**[[wikipedia:Minecraft|Minecraft]] | |||
**[[wikipedia:Flower_(video_game)|Flower]] | |||
**[https://www.molleindustria.org/ Molle Industria] | |||
*Inputs from the community | |||
**Chinrami ? | |||
**[[wikipedia:Contract_bridge|Bridge]] | |||
**[[wikipedia:King's_Quest|Kings' quest]] | |||
**[[wikipedia:Leisure_Suit_Larry|Leisure Suit Larry]] | |||
**[[wikipedia:Backgammon|Backgammon]] | |||
**[https://boardgamegeek.com/boardgame/13400/topona-original-people-north-america TOPONA] | |||
*Open discussion | |||
*Closing | |||
=== 2021 Dec 06 – Meeting === | |||
11:00 to 11:30 – Janis, Fabio | |||
* | * Review of goals, event | ||
=== 2022 Jan 17 – Meeting === | === 2022 Jan 17 – Meeting === | ||
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* Fabio shortly presents the project and new team built, possibly two more weeks to adjust before launch of activities | * Fabio shortly presents the project and new team built, possibly two more weeks to adjust before launch of activities | ||
* Carly shares some inputs from | * Carly shares some inputs from 5 seniors from the Circle of Care, saying they would be interested in games with art such as drawing, games that encourage exercise and movement and creative writing such as poetry, and an activity around 14:00 ideally. | ||
* Janis reminds the political aspect of the games, that is to critically reflect on the role of the mall in relation to health. When at the mall, time would be 18:00 to have the space available. | * Janis reminds the political aspect of the games, that is to critically reflect on the role of the mall in relation to health. When at the mall, time would be 18:00 to have the space available. | ||
* Naj recommends to build on the model she developed (see bibliography). | * Naj recommends to build on the model she developed (see bibliography). | ||
Revision as of 21:16, 18 January 2022
This page documents the preparation of series a of events dedicated to play held as part of the Engage Living Lab, a Concordia University research project funded by the Fonds de recherche du Québec.
Synthesis
Background: Today’s Engage Living Lab activities foster social support through active listening and creativity.
Aim: To empower participants as full-fledged political subjects (Vergara 2020), and provide them with ways to collectively tackle shared challenges they face in society – for example reclaiming ownership of the mall as a social commons to build collective health. To develop a a scalable model to liven up physical marketplaces as spaces where communities ca develop and nurture social bond and belonging.
Paradigm: Naturalistic perspective, that is to understand realities as being subjective and contextual (Guba and Lincoln 1982); and critical public health as a theoretical lens, that is to help communities challenge structural barriers to health by transforming social and political structures (Greenhalgh 2009).
Format: Hybrid 90 min events where participants can share and recognize their mutual experiences, and move towards a common vision.
- For now online, possibly on Tuesdays, 14:00 to 15:30
- When spaces reopen, both online and in the mall, possibly on Tuesdays from 18:00 to 19:30 to benefit from all space at the mall.
- Pilot place: Quartier Cavendish, a mall with around 40 small shops at Côte Saint-Luc, a city with 28% of inhabitants aged 65 or more (profile).
Values: quality of cooperation, mutual support, intergenerational inclusion.
Team
Organization
- Ming, art therapy student in drama therapy
- Natali, art therapist in visual arts
- Carly, ...
- Brock, ... TAG member
- Fabio Balli, project lead – commons, health, and law, F / E (coordinator)
Supporting team
- Janis Timm-Bottos, art therapist, principal investigator at Engage Living Lab
- Rachel Chainey, art therapist, network coortinator, Art Hives
- Meghan Joy, professor in political science, researcher at Engage Living Lab
- Sandra Smele, sociologist, area coordinator at Centre for Research and Expertise in Social Gerontology
- Naj Khalili-Mahani, professor in neurosciences, director of the Media Health lab
List of games
Pax: number of players – Min: time of a session – Eas: easy (1) to difficult (3)
| Title and link | Type | Pax | Min | Eas | Aim | Comments | Source |
|---|---|---|---|---|---|---|---|
| Commonspoly | Board | 3-8 | You have 20 rounds to use your Welfare and Legitimacy Points for the common good. This is a race against time and you win by turning all goods into common holdings. | Do it yourself, EN/FR/ES/PT | Fabio | ||
| Prototyping a game | – | Fabio | |||||
| Dychosim | Prototyping | 2+ | Thematize daily life situations, and encourage participants to discuss their daily habits. | Co-created | Fabio | ||
| Molle Industria | Online | 1 | Reflect on democracy, cities, weapons, phone manufacturing, sex, religion, etc. | Fabio | |||
| Ncase | Online | 1 | Reflect on anxiety, trust, liberties, mental health, etc. | Fabio | |||
| Minecraft | Online | 1+ | Players explore a blocky, infinite world and can extract raw materials, craft tools and build structures. | Fabio | |||
| Flower | Online | Contemplative game to explore nature and create positive emotions. | Fabio | ||||
| Synergometer | Board | 3-6 | Explore how the way we communicate affect our cooperation. | Fabio | |||
| Pandemic | Board | 2-4 | 45 | Your team of experts must prevent the world from succumbing to a viral pandemic. | Cooperative | Fabio | |
| Duplicate Scrabble | Board | 3+ | Fabio | ||||
| The Mind | Cards | 2-4 | 20 | * | Play your cards in ascending order without communicating. Timing is key! | Feeling based | Fabio |
| Tarot de Marseille | Cards | Symbolic game | Fabio | ||||
| Exquisite corpse | Each person adds a sentence by only seeing the end of what the previous person contributed. | Paper and pen | Fabio | ||||
| Bridge | Elders | ||||||
| Backgammon | Elders | ||||||
| TOPONA | Janis ? | ||||||
| Card games | Carly | ||||||
| Wordplays | |||||||
| Roleplay | Ming | ||||||
| Counting in the dark | Ming | ||||||
| Spectogram | Ming | ||||||
References
Bibliography
- Balli F. Game jams to co-create respiratory health games prototypes as participatory research methodology. Forum: Qualitative Social Research 2018.
- Khalili-Mahani N, Holowka E, Woods S et al. Play the Pain: A digital strategy for play-oriented research and action. Frontiers in Psychiatry 2021.
- Khalili-Mahani N, De Schutter B, Mirgholami M et al. For whom the games toll: A qualitative and intergenerational evaluation of what is serious in games for older adults. Computer Games Journal 2020.
Models
Time structuring
Montrealer psychiatrist Eric Berne (1964), who founded Transactional Analysis, suggests that we structure our time and relationships in six different ways:
Withdrawal → Rituals → Pastimes → Activity → Psychological games → Intimacy.
In a meeting for example, we will start by observing (Withdrawal, least intensity), then say Hello (Ritual), then do small talks (Pastimes), then realize a goal-oriented task (Activity). Developing fulfilling relationships requires however to overcome conflict (Psychological games), that is to shift from dysfunctional ways to obtain strokes (which we do because of the intensity they provide), to the ability to express authentic feelings, and nurture relatedness despite disagreements (Intimacy, most intensity).
An intermediate step between Psychological Games and Intimacy is Play (Cornell 2015). Play introduces more spontaneous and unpredictable interactions than an Activity, and can “foster intellectual and emotional insight with a positive feeling payoff [...]. The shift to play is an effort to capture the intensity and stroke value of the game while introducing a positive interaction in place of a negative payoff” .
Emergence
Another concept which ensues from Transactional Analysis is the Emerging Change (Laugeri 2020), a three contracts method to develop healthy dynamics in a team. Laugeri describes two distinct energies in a team : the Planned energy of the team authority (leader or facilitator), driven by the survival of the group in its Environment, hence its performance; and the Emerging energy of the team members, driven by the love for the Activity, hence the quality of relationships. To balance these energies, Laugeri proposes to consider team members as a living entity, and to build a dialogue between the team authority and team members as a group and not as individuals. This transforms the Economy of Strokes (Steiner 1971): the scarcity created by team members competing to get recognition from the authority is replaced by the need for team members to mutually support, and give recognition to each other.
Today, the Emerging Change is mostly used for organizational development (Blattner 2020). Colleagues and I explored its use in neighborhood contracts, and I sketched how we could adapt it to mobilize thousands of citizens to rapidly develop a plurality of solutions to tackle crises (Balli 2021).
Meeting notes and concept
2021 Sept 15 – Meeting
09:00 to 09:30 – Janis, Rachel, Fabio
- Discussions about the goals
2021 Oct 04 – Concept version 1
To foster the development of Intimacy, we could host a series of three weekly gatherings of 90-120 minutes, building on the two concepts presented above:
- Playground: Participants are invited to play games that help reflect on, and develop capacity to collectively transform social and political structures, for example CommonsPoly or the Synergometer.
- Emergence: Participants are invited to put in commons their very needs, prioritize the shared needs they want to address, and agree on collective actions to transform social and political structures. For this option, we should ideally have the same participants for the three gatherings.
In both cases, the group authority would act as a facilitator and resource person, and would not take part in the games or in the group discussions. Teams could run in parallel in Cavendish and online (easing interactions), or be composed of both people in Cavendish and online (fostering digital literacy), with times shared to enable all participants to learn from the group insights, and share theirs.
2021 Oct 04 – Meeting
12:30 to 13:30 – Janis, Meghan, Sandra (Creges), Fabio
- mandate for public event
- align aging, how spaces evolve, with broader dialogue
- lot of people stopping by at the mall
- theme around the mall would be helpful
- scalibility -> use existing infrastructure, hearing different people histories around the mall - discrepancy between richness of visitors and manager’s focus on where people are seated
- defining health - contextual, posthumanist - maybe bring the question of what health means to the community?
- question of who will be outreached? traditional services ? governments ? link to affordable housing, services, Amazon move, etc.
- people respond to quotes ? how to locate themes?
- importance of building consensus
- one old path of institutions - some rules broken with some success - some forces work against democratization - hard online - also in medical care - discrepancy between expert and object
- methodologically how to get quotes? what link between the mall and health? relation to space - changing the place? map
- conversation starting with researchers moving to open ended questions as people move to the mall - some people are even terrified to enter the space because of the air quality for example
- elimination of illness - relook at fear of death, a topic? why antithetic to health?
- pick and add topics ? world café ? maybe as first session, then move to consensus and action?
- legislative theater for action, but requires resources and preparation —> maybe adapt to the rules of the mall with manager, municipality, medical organization, ...
- not same participants, more interests with incentives such as gift card
- university only recognizes communities as groups related to the university
- question of world café vs emergence: building collective identity beyond separate thematic groups? long term engagement ?
- even finding people to gather may be difficult - start at another end ? people however want to contribute, and
- itimacy - most related would be studio relationship -> know they can trust to create something together vs people all alike such as religious group
- example of emergence - balancing the oppenness, relatedness with planification
- involve elders - elements to acomplish with mandate -> one with end goal, one which does not
- the world café could also be used to relate all groups and keep a shared vision while keeping openness - with practical example helping structure
- do you understand the mall as a place for health, how ? maybe also with different stakeholders - part of an evolving initiative, series of processes
- have to integrate pieces of play?
- library/place to play? space in atrium but not usable as such - could be also to host a play night to host in the art hive + media spa
Closing
- Meghan: excited, new activities, interested in legislative theater
- Sandro: who to invite regarding geographical proximity, resources ethnoculturelles des ainés hosted dance for elders as another way to play
- Janis: UdeM living lab at CdN, do different phases, take a while for ideas to come in, Tue Wed Thu 12:00 to 17:00 at the mall, could be built on after dinner time, could begin - link to Naj, also to co-host
- Fabio: lot to reflect on, could start rapidly with monthly fix time to experiment with people
2021 Oct 18 – Concept version 2
On October 04, we agreed that the events should focus on the mall as a space to build health, gathering stories around the mall, helping develop a dialogue between the community and the authorities (mall manager, medical representatives, etc), addressing concrete issues such as air quality, as well as philosophical questions such as death. Beyond Emergence and Playground dynamics, we discussed the use of a World Cafe or Open Forum Tech to allow participants to explore their themes. The model of Legislative theather also raised interest. We spoke about a regular event hosted in the mall and online.
We could build relatedness as a fractal: in a gathering, within a month (4 gatherings), within a trimester (12 gatherings).
| 1. Listening | 2. Agreeing | 3. Mutualizing | 4. Acknowledging | |
| Facilitation | Listening circles
Open Space Tech or World Cafe |
Emerging Change
Voting |
Cocreating, making
Prototyping |
Hot chair
Playing |
| Topic | Nurturing our health at the mall: sharing stories | What common needs to preserve one’s health | ||
| Skills | Listening actively
Sensing |
Finding one’s place in the group
Overcoming conflict |
Building on complementarities
Solving concrete challenges |
Celebrating
Belonging |
| TA concepts | Time structuring
Stimulation (Okness) |
Strokes
Three Contracts |
Ego states | Strokes |
These could take place on Tuesdays, with following structure.
| Time | Focus | Setting – Mall | Setting – Online | Activities | Resources |
| 12:00 | Space opens | ||||
| 13:50 | Alignment | Facilitators join | |||
| 14:00 | Opening | All in round (beamer) + on screen (mall view) | – Welcoming
– Agenda – Rules of play |
Collaborative document | |
| 14:03 | Introductions | All in round
1-2 breaths per person |
On screen
1-2 breaths per person |
– Name
– Inside meteo (how I feel) |
Visual of breath pace (4 sec inspire, 6 sec expire) |
| 14:10 | Activity | ... | ... | ||
| 15:15 | Cristallization | All in round (beamer) + on screen (mall view) | – What I give/take today | ||
| 15:30 | End | Facilitators debrief | |||
| 17:00 | Space closes | ||||
2021 Oct 18 – Meeting
12:30 to 13:30 – Janis, Meghan, Sandra, Fabio
- mall manager - no use out of space (only 3 people), can offer a bigger space, or after the mall closes - furniture 4x4 tables
- first part with game nights with the aim to build relationships - Janis met Michal at IASC workshop - sand play - game prototyping - exhibit to share - nice for Winter - to open to more intentional activities
- idea of board game Pandemic and online games from Ncase and Molle Industria
- TAG game lab
- ways to explore what else could be done in the mall?
- bringing some ethnography ? ethics? not needed if part of art Hives activities, otherwise SPF submission can be done well
- political role of mall? design to prevent political organizing - politics in barber shops, beauty salons, ...? article from Meghan discussing with students - mall in Scarborough
- third-space - not apolitical but open, about hosting, facilitating - multiple ways to be political
- discussion of US first woman speaking for art-therapy - benefits vs inconvenients
- bringing representatives
- creation-as-research / participatory action research
- https://ncase.me/ https://www.molleindustria.org/
- 1-minute cell-films about game experience? no need for research submission - proposed repository to upload contents
- frame-by-frame animation which can be both playful and teach how to use the phone differently? - check phones available / equipment available in the lab
- timeframe ? holidays in December - February ? start with games now? challenge of space ? event after-hours like 17:30? otherwise another place? library nearby?
- online event to start playing and discussing games ? starting event about games with Naj / Fabio in December?
- short presentation on fractal cycle
- Wednesday at 17:00 - From November online - From February in the Mall
Brainstorm stakeholders and how it builds on the games - who plays - what game
2021 Nov 01 – Concept version 3
On October 18, we agreed to start with online events from December 2021, to hybrid event taking place online and at the mall end January 2022. These would take place on Wednesday at 17:00, as we could organize more freely as the mall is closed.
We would host game nighs to build relationships and community, and move to monthly cycles as presented in version 2.
| 01.12 | 08.12 | 15.12 | 22.12 | 29.12 | 05.01 | 12.01 | 19.01 | 26.01 | 02.02 | 09.02 | 16 .02 | 23.02 | 30.02 | ... |
| Online | Mall + online | |||||||||||||
| Game night | Game night | Game night | Game night | Game night | Game night | Game night | Game night | Game night | Game night | Circle 1
Listen, Agree, Mutualize, Acknowledge |
Game night | |||
2021 Nov 01 – Preparatory call
11:30 to 12:30 – Janis, Fabio
- Start at the end of January / early February
- The launch event to introduce games by Naj and Fabio was finally abandoned.
- discussion on creative writing mentioned by participants - confusion about relation with current activity - same people coming forwards - leave all open ? expectation to include creative tools / skill share from people usually not forward
- game as a method vs outcome ?
- differentiation between ELL activities: mall / health / build collective action ?
- for example creative writing yes, as a way for collective action
- cascading - sharing the tools - going to communities - not one monument
- balance between openness and deeper engagement with smaller, partly closed group to have political lever and build stronger relationship —> idea of cycle where people can join for a month with related events - closed group may disicentive participation ?
- a closing event such as exhibition could help
- think about political definition - need support from Megan -> creation of a new art hive very political vs developing belonging beyond Activity time-structuring (Transactional Analysis), keeping the relation despite conflict to build authentic, spontaneous relationships (Intimacy in TA)
- today’s ELL is time-structured as Activity - awareness building, does not go into facilitating the next steps
- it's possible to play around with online piece, and let physical space evolve gradually, and have limited time
- examples of small spaces which significantly impacted civil rights groups
- art hive as a place to create, but when an event is organized, it can become more political, with more opposing opinions - how to relate to it
- question of time: online worked better before 17:00 or after 19:00
- public engagement —> people from the mall do not come to online activities and wait for the mall to reopen / other people joining online but further from the mall —> try to reach both groups with a first online activity, with Momo streaming from the mall – Wed 17 15:00-17:00
- points to discuss next time : ?
- defining politics —> individual / collective reflexion ?
- agree on shared goal
- question of online participation / platform
2021 Nov 17 – First game night
17:00 to 19:00 – Lennox, Melissa, Janis, + 2 pax, facilitated by Monica and Fabio
- Roundtable
- Introduction, link to food (previous discussion of CSS), narrative games
- Different kinds of players: socializers, explorers, achievers, killers (Bartle taxonomy)
- Presenting a plurality of physical games
- and digital games
- Inputs from the community
- Chinrami ?
- Bridge
- Kings' quest
- Leisure Suit Larry
- Backgammon
- TOPONA
- Open discussion
- Closing
2021 Dec 06 – Meeting
11:00 to 11:30 – Janis, Fabio
- Review of goals, event
2022 Jan 17 – Meeting
17:00 to 19:00 – Ming, Natali, Carly, Fabio
- Roundtable
- Ming, drama therapy
- Natali, visual therapy
- Carly
- Fabio
- Brock to join
- Introduction of the project
- Open discussion
- To do
- Check with the community, 90 min, maybe in the afternoon rather than at night issue of visibility, cold vs space
- Get contacts from first event
2022 Jan 18 – RA meeting
11:00 to 13:00 – Ming, Nataly, Carly, Brock, Naj, Janis, Rachel, Fabio et al.
- Fabio shortly presents the project and new team built, possibly two more weeks to adjust before launch of activities
- Carly shares some inputs from 5 seniors from the Circle of Care, saying they would be interested in games with art such as drawing, games that encourage exercise and movement and creative writing such as poetry, and an activity around 14:00 ideally.
- Janis reminds the political aspect of the games, that is to critically reflect on the role of the mall in relation to health. When at the mall, time would be 18:00 to have the space available.
- Naj recommends to build on the model she developed (see bibliography).
- Nataly mentions link to drama therapy with Ming.
- Sirin shares interest in participating.
2022 Jan 25 – Meeting
14:00 to 15:00 –
- Soon