Difference between revisions of "Engage Game Nights"
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This page documents... | This page documents a series of events dedicated to play in the [https://www.engagelivinglab.org/ Engage Living Lab]. | ||
{| class="wikitable" | |||
|Vision | |||
|a scalable model to liven up physical marketplaces as spaces to develop and nurture social bond and belonging | |||
|- | |||
|Values | |||
|intergenerational inclusion, mutual support, quality of cooperation | |||
|- | |||
|Aim | |||
|hybrid events where participants can share and recognize their mutual experiences, and move towards a common vision | |||
|- | |||
|Pilot place | |||
|For now: online, possibly on Tuesdays, 14:00 to 15:30 | |||
Later: in hybrid at [http://quartiercavendish.com/ Quartier Cavendish], a mall with around 40 small shops at [[wikipedia:Côte_Saint-Luc|Côte Saint-Luc]], a city with 28% of inhabitants aged 65 or more ([http://ville.montreal.qc.ca/pls/portal/docs/PAGE/MTL_STATS_FR/MEDIA/DOCUMENTS/PROFIL_SOCIODEMO_COTE-SAINT-LUC.PDF profile]) | |||
|- | |||
|Partners | |||
|[https://www.engagelivinglab.org/ Engage Living Lab], research project hosted at [http://concordia.ca/ Concordia University], funded by the [https://frq.gouv.qc.ca/en Fonds de recherche du Québec] | |||
[https://www.creges.ca/en/ Centre for Research and Expertise in Social Gerontology] | |||
|} | |||
== Team == | == Team == | ||
| Line 18: | Line 38: | ||
* Sandra Smele, sociologist, area coordinator at [https://www.creges.ca/en/membre/sandra-smele/ Centre for Research and Expertise in Social Gerontology] | * Sandra Smele, sociologist, area coordinator at [https://www.creges.ca/en/membre/sandra-smele/ Centre for Research and Expertise in Social Gerontology] | ||
* Naj Khalili-Mahani, professor in neurosciences, director of the [https://media-health.ca/team/ Media Health lab] | * Naj Khalili-Mahani, professor in neurosciences, director of the [https://media-health.ca/team/ Media Health lab] | ||
== List of games == | == List of games == | ||
| Line 161: | Line 178: | ||
== Concept == | == Concept == | ||
=== Version 1 – Oct 04 === | |||
To foster the development of Intimacy, we could host a series of three weekly gatherings of 90-120 minutes, building on the two concepts presented above: | |||
# Playground: Participants are invited to play games that help reflect on, and develop capacity to collectively transform social and political structures, for example [https://commonspoly.cc/ CommonsPoly] or the [https://souriezvousmanagez.com/wp-content/uploads/2018/04/doc-sur-les-jeux.pdf Synergometer]. | |||
# Emergence: Participants are invited to put in commons their very needs, prioritize the shared needs they want to address, and agree on collective actions to transform social and political structures. For this option, we should ideally have the same participants for the three gatherings. | |||
In both cases, the group authority would act as a facilitator and resource person, and would not take part in the games or in the group discussions. Teams could run in parallel in Cavendish and online (easing interactions), or be composed of both people in Cavendish and online (fostering digital literacy), with times shared to enable all participants to learn from the group insights, and share theirs. | |||
=== Version 2 – Oct 18 === | |||
On October 04, we agreed that the events should focus on the mall as a space to build health, gathering stories around the mall, helping develop a dialogue between the community and the authorities (mall manager, medical representatives, etc), addressing concrete issues such as air quality, as well as philosophical questions such as death. Beyond Emergence and Playground dynamics, we discussed the use of a World Cafe or Open Forum Tech to allow participants to explore their themes. The model of Legislative theather also raised interest. We spoke about a regular event hosted in the mall and online. | |||
We could build relatedness as a fractal: in a gathering, within a month (4 gatherings), within a trimester (12 gatherings). | |||
{| class="wikitable" | |||
| | |||
|1. Listening | |||
|2. Agreeing | |||
|3. Mutualizing | |||
|4. Acknowledging | |||
|- | |||
|Facilitation | |||
|Listening circles | |||
Open Space Tech or World Cafe | |||
|Emerging Change | |||
Voting | |||
|Cocreating, making | |||
Prototyping | |||
|Hot chair | |||
Playing | |||
|- | |||
|Topic | |||
|Nurturing our health at the mall: sharing stories | |||
|What common needs to preserve one’s health | |||
| | |||
| | |||
|- | |||
|Skills | |||
|Listening actively | |||
Sensing | |||
|Finding one’s place in the group | |||
Overcoming conflict | |||
|Building on complementarities | |||
Solving concrete challenges | |||
|Celebrating | |||
Belonging | |||
|- | |||
|TA concepts | |||
|Time structuring | |||
Stimulation (Okness) | |||
|Strokes | |||
Three Contracts | |||
|Ego states | |||
|Strokes | |||
|} | |||
These could take place on Tuesdays, with following structure. | |||
{| class="wikitable" | |||
|Time | |||
|Focus | |||
|Setting – Mall | |||
|Setting – Online | |||
|Activities | |||
|Resources | |||
|- | |||
|12:00 | |||
| | |||
|Space opens | |||
| | |||
| | |||
| | |||
|- | |||
|13:50 | |||
|Alignment | |||
| colspan="2" |Facilitators join | |||
| | |||
| | |||
|- | |||
|'''14:00''' | |||
|'''Opening''' | |||
| colspan="2" |All in round (beamer) + on screen (mall view) | |||
|– Welcoming | |||
– Agenda | |||
– Rules of play | |||
|Collaborative document | |||
|- | |||
|14:03 | |||
|Introductions | |||
|All in round | |||
1-2 breaths per person | |||
|On screen | |||
1-2 breaths per person | |||
|– Name | |||
– Inside meteo (how I feel) | |||
|Visual of breath pace (4 sec inspire, 6 sec expire) | |||
|- | |||
|14:10 | |||
|Activity | |||
|... | |||
|... | |||
| | |||
| | |||
|- | |||
|15:15 | |||
|Cristallization | |||
| colspan="2" |All in round (beamer) + on screen (mall view) | |||
|– What I give/take today | |||
| | |||
|- | |||
|15:30 | |||
|End | |||
| colspan="2" |Facilitators debrief | |||
| | |||
| | |||
|- | |||
|17:00 | |||
| | |||
|Space closes | |||
| | |||
| | |||
| | |||
|} | |||
=== Version 3 – Nov 1 === | |||
On October 18 , we agreed to start with online events from December 2021, to hybrid event taking place online and at the mall end January 2022. These would take place on Wednesday at 17:00, as we could organize more freely as the mall is closed. | |||
We would host game nighs to build relationships and community, and move to monthly cycles as presented in version 2. | |||
{| class="wikitable" | |||
|01.12 | |||
|08.12 | |||
|15.12 | |||
|22.12 | |||
|29.12 | |||
|05.01 | |||
|12.01 | |||
|19.01 | |||
|26.01 | |||
|02.02 | |||
|09.02 | |||
|16 .02 | |||
|23.02 | |||
|30.02 | |||
|... | |||
|- | |||
| colspan="9" |Online | |||
| colspan="6" |Mall + online | |||
|- | |||
|Game night | |||
|Game night | |||
|Game night | |||
|Game night | |||
|Game night | |||
|Game night | |||
|Game night | |||
|Game night | |||
|Game night | |||
|Game night | |||
| colspan="4" |Circle 1 | |||
Listen, Agree, Mutualize, Acknowledge | |||
|Game night | |||
|} | |||
== Meeting notes == | == Meeting notes == | ||
Revision as of 19:30, 18 January 2022
This page documents a series of events dedicated to play in the Engage Living Lab.
| Vision | a scalable model to liven up physical marketplaces as spaces to develop and nurture social bond and belonging |
| Values | intergenerational inclusion, mutual support, quality of cooperation |
| Aim | hybrid events where participants can share and recognize their mutual experiences, and move towards a common vision |
| Pilot place | For now: online, possibly on Tuesdays, 14:00 to 15:30
Later: in hybrid at Quartier Cavendish, a mall with around 40 small shops at Côte Saint-Luc, a city with 28% of inhabitants aged 65 or more (profile) |
| Partners | Engage Living Lab, research project hosted at Concordia University, funded by the Fonds de recherche du Québec |
Team
Organization
- Ming, art therapy student in drama therapy
- Natali, art therapist in visual arts
- Carly, ...
- Brock, ... TAG member
- Fabio Balli, project lead – commons, health, and law, F / E (coordinator)
Supporting team
- Janis Timm-Bottos, art therapist, principal investigator at Engage Living Lab
- Rachel Chainey, art therapist, network coortinator, Art Hives
- Meghan Joy, professor in political science, researcher at Engage Living Lab
- Sandra Smele, sociologist, area coordinator at Centre for Research and Expertise in Social Gerontology
- Naj Khalili-Mahani, professor in neurosciences, director of the Media Health lab
List of games
Pax: number of players – Min: time of a session – Eas: easy (1) to difficult (3)
| Title and link | Type | Pax | Min | Eas | Aim | Comments |
|---|---|---|---|---|---|---|
| Commonspoly | Board | 3-8 | You have 20 rounds to use your Welfare and Legitimacy Points for the common good. This is a race against time and you win by turning all goods into common holdings. | Do it yourself, EN/FR/ES/PT | ||
| Dychosim | Prototyping | 2+ | Thematize daily life situations, and encourage participants to discuss their daily habits. | Co-created | ||
| Molle Industria | Online | 1 | Reflect on democracy, cities, weapons, phone manufacturing, sex, religion, etc. | |||
| Ncase | Online | 1 | Reflect on anxiety, trust, liberties, mental health, etc. | |||
| Synergometer | Board | 3-6 | Explore how the way we communicate affect our cooperation. | |||
| Card games | ||||||
| Wordplays | ||||||
| Minecraft | ||||||
| Roleplay | ||||||
| Counting in the dark | ||||||
| Prototyping | ||||||
| Spectogram | ||||||
Bibliography
- Balli F. Game jams to co-create respiratory health games prototypes as participatory research methodology. Forum: Qualitative Social Research 2018.
- Khalili-Mahani N, Holowka E, Woods S et al. Play the Pain: A digital strategy for play-oriented research and action. Frontiers in Psychiatry 2021.
- Khalili-Mahani N, De Schutter B, Mirgholami M et al. For whom the games toll: A qualitative and intergenerational evaluation of what is serious in games for older adults. Computer Games Journal 2020.
Concept
Version 1 – Oct 04
To foster the development of Intimacy, we could host a series of three weekly gatherings of 90-120 minutes, building on the two concepts presented above:
- Playground: Participants are invited to play games that help reflect on, and develop capacity to collectively transform social and political structures, for example CommonsPoly or the Synergometer.
- Emergence: Participants are invited to put in commons their very needs, prioritize the shared needs they want to address, and agree on collective actions to transform social and political structures. For this option, we should ideally have the same participants for the three gatherings.
In both cases, the group authority would act as a facilitator and resource person, and would not take part in the games or in the group discussions. Teams could run in parallel in Cavendish and online (easing interactions), or be composed of both people in Cavendish and online (fostering digital literacy), with times shared to enable all participants to learn from the group insights, and share theirs.
Version 2 – Oct 18
On October 04, we agreed that the events should focus on the mall as a space to build health, gathering stories around the mall, helping develop a dialogue between the community and the authorities (mall manager, medical representatives, etc), addressing concrete issues such as air quality, as well as philosophical questions such as death. Beyond Emergence and Playground dynamics, we discussed the use of a World Cafe or Open Forum Tech to allow participants to explore their themes. The model of Legislative theather also raised interest. We spoke about a regular event hosted in the mall and online.
We could build relatedness as a fractal: in a gathering, within a month (4 gatherings), within a trimester (12 gatherings).
| 1. Listening | 2. Agreeing | 3. Mutualizing | 4. Acknowledging | |
| Facilitation | Listening circles
Open Space Tech or World Cafe |
Emerging Change
Voting |
Cocreating, making
Prototyping |
Hot chair
Playing |
| Topic | Nurturing our health at the mall: sharing stories | What common needs to preserve one’s health | ||
| Skills | Listening actively
Sensing |
Finding one’s place in the group
Overcoming conflict |
Building on complementarities
Solving concrete challenges |
Celebrating
Belonging |
| TA concepts | Time structuring
Stimulation (Okness) |
Strokes
Three Contracts |
Ego states | Strokes |
These could take place on Tuesdays, with following structure.
| Time | Focus | Setting – Mall | Setting – Online | Activities | Resources |
| 12:00 | Space opens | ||||
| 13:50 | Alignment | Facilitators join | |||
| 14:00 | Opening | All in round (beamer) + on screen (mall view) | – Welcoming
– Agenda – Rules of play |
Collaborative document | |
| 14:03 | Introductions | All in round
1-2 breaths per person |
On screen
1-2 breaths per person |
– Name
– Inside meteo (how I feel) |
Visual of breath pace (4 sec inspire, 6 sec expire) |
| 14:10 | Activity | ... | ... | ||
| 15:15 | Cristallization | All in round (beamer) + on screen (mall view) | – What I give/take today | ||
| 15:30 | End | Facilitators debrief | |||
| 17:00 | Space closes | ||||
Version 3 – Nov 1
On October 18 , we agreed to start with online events from December 2021, to hybrid event taking place online and at the mall end January 2022. These would take place on Wednesday at 17:00, as we could organize more freely as the mall is closed.
We would host game nighs to build relationships and community, and move to monthly cycles as presented in version 2.
| 01.12 | 08.12 | 15.12 | 22.12 | 29.12 | 05.01 | 12.01 | 19.01 | 26.01 | 02.02 | 09.02 | 16 .02 | 23.02 | 30.02 | ... |
| Online | Mall + online | |||||||||||||
| Game night | Game night | Game night | Game night | Game night | Game night | Game night | Game night | Game night | Game night | Circle 1
Listen, Agree, Mutualize, Acknowledge |
Game night | |||
Meeting notes
2022 Jan 25 – Preparatory call
14:00 to 15:00 –
- Soon
2022 Jan 17 – Preparatory call
17:00 to 19:00 – Ming, Natali, Carly, Fabio
- Roundtable
- Ming, drama therapy
- Natali, visual therapy
- Carly
- Fabio
- Brock to join
- Introduction of the project
- Open discussion
- To do
- Check with the community, 90 min, maybe in the afternoon rather than at night issue of visibility, cold vs space
- Get contacts from first event
2021 Nov 17 – First game night
17.00 to 19:00 – 4 partiicpants, Monica, Janis, Fabio
- xxx
2021 Nov 01 – Preparatory call
11:30 to 12:30 – Janis, Fabio
- Start at the end of January / early February
- The launch event to introduce games by Naj and Fabio was finally abandoned.
- discussion on creative writing mentioned by participants - confusion about relation with current activity - same people coming forwards - leave all open ? expectation to include creative tools / skill share from people usually not forward
- game as a method vs outcome ?
- differentiation between ELL activities: mall / health / build collective action ?
- for example creative writing yes, as a way for collective action
- cascading - sharing the tools - going to communities - not one monument
- balance between openness and deeper engagement with smaller, partly closed group to have political lever and build stronger relationship —> idea of cycle where people can join for a month with related events - closed group may disicentive participation ?
- a closing event such as exhibition could help
- think about political definition - need support from Megan -> creation of a new art hive very political vs developing belonging beyond Activity time-structuring (Transactional Analysis), keeping the relation despite conflict to build authentic, spontaneous relationships (Intimacy in TA)
- today’s ELL is time-structured as Activity - awareness building, does not go into facilitating the next steps
- it's possible to play around with online piece, and let physical space evolve gradually, and have limited time
- examples of small spaces which significantly impacted civil rights groups
- art hive as a place to create, but when an event is organized, it can become more political, with more opposing opinions - how to relate to it
- question of time: online worked better before 17:00 or after 19:00
- public engagement —> people from the mall do not come to online activities and wait for the mall to reopen / other people joining online but further from the mall —> try to reach both groups with a first online activity, with Momo streaming from the mall – Wed 17 15:00-17:00
- points to discuss next time : ?
- defining politics —> individual / collective reflexion ?
- agree on shared goal
- question of online participation / platform
2021 Oct 18 – Preparatory call
12:30 to 13:30 – Janis, Meghan, Sandra, Fabio
- mall manager - no use out of space (only 3 people), can offer a bigger space, or after the mall closes - furniture 4x4 tables
- first part with game nights with the aim to build relationships - Janis met Michal at IASC workshop - sand play - game prototyping - exhibit to share - nice for Winter - to open to more intentional activities
- idea of board game Pandemic and online games from Ncase and Molle Industria
- TAG game lab
- ways to explore what else could be done in the mall?
- bringing some ethnography ? ethics? not needed if part of art Hives activities, otherwise SPF submission can be done well
- political role of mall? design to prevent political organizing - politics in barber shops, beauty salons, ...? article from Meghan discussing with students - mall in Scarborough
- third-space - not apolitical but open, about hosting, facilitating - multiple ways to be political
- discussion of US first woman speaking for art-therapy - benefits vs inconvenients
- bringing representatives
- creation-as-research / participatory action research
- https://ncase.me/ https://www.molleindustria.org/
- 1-minute cell-films about game experience? no need for research submission - proposed repository to upload contents
- frame-by-frame animation which can be both playful and teach how to use the phone differently? - check phones available / equipment available in the lab
- timeframe ? holidays in December - February ? start with games now? challenge of space ? event after-hours like 17:30? otherwise another place? library nearby?
- online event to start playing and discussing games ? starting event about games with Naj / Fabio in December?
- short presentation on fractal cycle
- Wednesday at 17:00 - From November online - From February in the Mall
Brainstorm stakeholders and how it builds on the games - who plays - what game
2021 Oct 04 – Preparatory call
12:30 to 13:30 – Janis, Meghan , Sandra (Creges), Fabio
- mandate for public event
- align aging, how spaces evolve, with broader dialogue
- lot of people stopping by at the mall
- theme around the mall would be helpful
- scalibility -> use existing infrastructure, hearing different people histories around the mall - discrepancy between richness of visitors and manager’s focus on where people are seated
- defining health - contextual, posthumanist - maybe bring the question of what health means to the community?
- question of who will be outreached? traditional services ? governments ? link to affordable housing, services, Amazon move, etc.
- people respond to quotes ? how to locate themes?
- importance of building consensus
- one old path of institutions - some rules broken with some success - some forces work against democratization - hard online - also in medical care - discrepancy between expert and object
- methodologically how to get quotes? what link between the mall and health? relation to space - changing the place? map
- conversation starting with researchers moving to open ended questions as people move to the mall - some people are even terrified to enter the space because of the air quality for example
- elimination of illness - relook at fear of death, a topic? why antithetic to health?
- pick and add topics ? world café ? maybe as first session, then move to consensus and action?
- legislative theater for action, but requires resources and preparation —> maybe adapt to the rules of the mall with manager, municipality, medical organization, ...
- not same participants, more interests with incentives such as gift card
- university only recognizes communities as groups related to the university
- question of world café vs emergence: building collective identity beyond separate thematic groups? long term engagement ?
- even finding people to gather may be difficult - start at another end ? people however want to contribute, and
- itimacy - most related would be studio relationship -> know they can trust to create something together vs people all alike such as religious group
- example of emergence - balancing the oppenness, relatedness with planification
- involve elders - elements to acomplish with mandate -> one with end goal, one which does not
- the world café could also be used to relate all groups and keep a shared vision while keeping openness - with practical example helping structure
- do you understand the mall as a place for health, how ? maybe also with different stakeholders - part of an evolving initiative, series of processes
- have to integrate pieces of play?
- library/place to play? space in atrium but not usable as such - could be also to host a play night to host in the art hive + media spa
Closing
- Meghan: excited, new activities, interested in legislative theater
- Sandro: who to invite regarding geographical proximity, resources ethnoculturelles des ainés hosted dance for elders as another way to play
- Janis: UdeM living lab at CdN, do different phases, take a while for ideas to come in, Tue Wed Thu 12:00 to 17:00 at the mall, could be built on after dinner time, could begin - link to Naj, also to co-host
- Fabio: lot to reflect on, could start rapidly with monthly fix time to experiment with people
2021 Sept 15 – Preparatory call
09:00 to 09:30 – Janis, Rachel, Fabio
- Discussions about the goals