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Revision as of 04:01, 3 February 2022
Engage Game Nights is a series of activities organized by the Engage Living Lab team, a Concordia University research project funded by the Fonds de recherche du Québec.
Overview
Intention
Today’s Engage Living Lab activities foster social support through active listening and creativity. Our aim is to empower participants as full-fledged political subjects (Vergara 2020), and provide them with ways to collectively tackle shared challenges they face in society – for example reclaiming ownership of the mall as a social commons to build collective health. To develop a a scalable model to liven up physical marketplaces as spaces where communities ca develop and nurture social bond and belonging.
Blurb
Version 1 – Game nighs
Play is a natural way to make friends, learn, and experiment. Games provide us with a magic circle where we can explore identities, narratives, belongings and re-create us.
Engage game nights are space-times where we give ourselves the protections and permissions to explore how we could reclaim ownership of our territories (from the marketplace to our selves), where we can reawaken our Inner Child's dreams, awakening to unforeseen possibles, together.
Version 2 – Reviving the Community Role of the Mall
I remember the market place as a convivial space, a place to meet, share, explore and discover. What is left of that today? Do we still dare to dream of a commercial place that binds generations and cultures, that allows us to take care of the most vulnerable, that not only nourishes our bodies but also our souls? What if we imagined the role that tomorrow's market place could play in our health? Join us for a playful exchange where we can share what does matter to our heart.
Faire revivre le rôle communautaire des centres commerciaux
Je me souviens que la place du marché était un espace convivial, un lieu de rencontres, de partage, d'exploration et de découvertes. Que reste-t-il de cela aujourd'hui ? Osons-nous rêver encore à un lieu commercial qui facilite le lien entre générations et cultures, qui nous permette de prendre soin des plus vulnérables, qui nourrisse non seulement notre corps, mais aussi notre âme ? Et si nous imaginions le rôle que pourrait jouer dans notre santé la place du marché de demain ? Rejoignez-nous pour des échanges ludiques où partager ce qui nous tient réellement à cœur.
Paradigm
We opt for a naturalistic perspective, that is to understand realities as being subjective and contextual (Guba and Lincoln 1982); and critical public health as a theoretical lens, that is to help communities challenge structural barriers to health by transforming social and political structures (Greenhalgh 2009).
We value the quality of cooperation, mutual support, and intergenerational inclusion.
Format
Hybrid 90 min events where participants can share and recognize their mutual experiences, and move towards a common vision.
- For now online, possibly on Tuesdays, 14:00 to 15:30
- When spaces reopen, both online and in the mall, possibly on Tuesdays from 18:00 to 19:30 to benefit from all space at the mall.
- Pilot place: Quartier Cavendish, a mall with around 40 small shops at Côte Saint-Luc, a city with 28% of inhabitants aged 65 or more (profile).
Outcome
- Present notes
- Field note document
People
Hosts
- Ming Tao, art therapy student in drama therapy
- Natali Ortiz, art therapist in visual arts
- Carly McAskill, ...
- Brock Dishart, social designer, TAG member, EF
- Fabio Balli, project lead – commons, health, and law, FE (coordinator)
Participants
- Lennox
- Lorraine
- Lisa
- ...
Support
- Janis Timm-Bottos, art therapist, principal investigator at Engage Living Lab
- Rachel Chainey, art therapist, network coordinator, Art Hives
- Meghan Joy, political scientist, researcher at Engage Living Lab
- Sandra Smele, sociologist, area coordinator at Centre for Research and Expertise in Social Gerontology
- Naj Khalili-Mahani, neuroscientist, director of the Media Health lab, TAG member
- Monica Escobedo, ..., admin support, Art Hives
Resources
List of games
Pax: number of players – Min: time of a session – Eas: easy (1) to difficult (3)
| Title and link | Type | Pax | Min | Eas | Aim | Comments | Source |
|---|---|---|---|---|---|---|---|
| Commonspoly | Board | 3-8 | You have 20 rounds to use your Welfare and Legitimacy Points for the common good. This is a race against time and you win by turning all goods into common holdings. | Do it yourself, EN/FR/ES/PT | Fabio | ||
| Prototyping a game | – | Fabio | |||||
| Dychosim | Prototyping | 2+ | Thematize daily life situations, and encourage participants to discuss their daily habits. | Co-created | Fabio | ||
| Molle Industria | Online | 1 | Reflect on democracy, cities, weapons, phone manufacturing, sex, religion, etc. | Fabio | |||
| Ncase | Online | 1 | Reflect on anxiety, trust, liberties, mental health, etc. | Fabio | |||
| Minecraft | Online | 1+ | Players explore a blocky, infinite world and can extract raw materials, craft tools and build structures. | Fabio | |||
| Flower | Online | Contemplative game to explore nature and create positive emotions. | Fabio | ||||
| Synergometer | Board | 3-6 | Explore how the way we communicate affect our cooperation. | Fabio | |||
| Pandemic | Board | 2-4 | 45 | Your team of experts must prevent the world from succumbing to a viral pandemic. | Cooperative | Fabio | |
| Duplicate Scrabble | Board | 3+ | Fabio | ||||
| The Mind | Cards | 2-4 | 20 | * | Play your cards in ascending order without communicating. Timing is key! | Feeling based | Fabio |
| Tarot de Marseille | Cards | Symbolic game | Fabio | ||||
| Exquisite corpse | Each person adds a sentence by only seeing the end of what the previous person contributed. | Paper and pen | Fabio | ||||
| Bridge | Elders | ||||||
| Backgammon | Elders | ||||||
| TOPONA | Janis ? | ||||||
| Card games | Carly | ||||||
| Wordplays | |||||||
| Roleplay | Ming | ||||||
| Counting in the dark | Ming | ||||||
| Spectogram | Ming | ||||||
| It Comes in Waves | Online | 1 | A game prototype about being an essential worker during a global pandemic. | Brock | |||
| OCG | Online | 1 | 10 | A game about living with OCD (obsessive-compulsive disorder). | Free/PWYC | Brock | |
Bibliography
- Balli F. Game jams to co-create respiratory health games prototypes as participatory research methodology. Forum: Qualitative Social Research 2018.
- Khalili-Mahani N, Holowka E, Woods S et al. Play the Pain: A digital strategy for play-oriented research and action. Frontiers in Psychiatry 2021.
- Khalili-Mahani N, De Schutter B, Mirgholami M et al. For whom the games toll: A qualitative and intergenerational evaluation of what is serious in games for older adults. Computer Games Journal 2020.
Theoretical models
Time structuring
Montrealer psychiatrist Eric Berne (1964), who founded Transactional Analysis, suggests that we structure our time and relationships in six different ways:
Withdrawal → Rituals → Pastimes → Activity → Psychological games → Intimacy.
In a meeting for example, we will start by observing (Withdrawal, least intensity), then say Hello (Ritual), then do small talks (Pastimes), then realize a goal-oriented task (Activity). Developing fulfilling relationships requires however to overcome conflict (Psychological games), that is to shift from dysfunctional ways to obtain strokes (which we do because of the intensity they provide), to the ability to express authentic feelings, and nurture relatedness despite disagreements (Intimacy, most intensity).
An intermediate step between Psychological Games and Intimacy is Play (Cornell 2015). Play introduces more spontaneous and unpredictable interactions than an Activity, and can “foster intellectual and emotional insight with a positive feeling payoff [...]. The shift to play is an effort to capture the intensity and stroke value of the game while introducing a positive interaction in place of a negative payoff” .
Emergence
Another concept which ensues from Transactional Analysis is the Emerging Change (Laugeri 2020), a three contracts method to develop healthy dynamics in a team. Laugeri describes two distinct energies in a team : the Planned energy of the team authority (leader or facilitator), driven by the survival of the group in its Environment, hence its performance; and the Emerging energy of the team members, driven by the love for the Activity, hence the quality of relationships. To balance these energies, Laugeri proposes to consider team members as a living entity, and to build a dialogue between the team authority and team members as a group and not as individuals. This transforms the Economy of Strokes (Steiner 1971): the scarcity created by team members competing to get recognition from the authority is replaced by the need for team members to mutually support, and give recognition to each other.
Today, the Emerging Change is mostly used for organizational development (Blattner 2020). Colleagues and I explored its use in neighborhood contracts, and I sketched how we could adapt it to mobilize thousands of citizens to rapidly develop a plurality of solutions to tackle crises (Balli 2021).
Preparation
2021 Sep 15 – Meeting
09:00 to 09:30 – Janis, Rachel, Fabio
- Discussions about the goals
2021 Oct 04 – Concept version 1
To foster the development of Intimacy, we could host a series of three weekly gatherings of 90-120 minutes, building on the two concepts presented above:
- Playground: Participants are invited to play games that help reflect on, and develop capacity to collectively transform social and political structures, for example CommonsPoly or the Synergometer.
- Emergence: Participants are invited to put in commons their very needs, prioritize the shared needs they want to address, and agree on collective actions to transform social and political structures. For this option, we should ideally have the same participants for the three gatherings.
In both cases, the group authority would act as a facilitator and resource person, and would not take part in the games or in the group discussions. Teams could run in parallel in Cavendish and online (easing interactions), or be composed of both people in Cavendish and online (fostering digital literacy), with times shared to enable all participants to learn from the group insights, and share theirs.
2021 Oct 04 – Meeting
12:30 to 13:30 – Janis, Meghan, Sandra (Creges), Fabio
- mandate for public event
- align aging, how spaces evolve, with broader dialogue
- lot of people stopping by at the mall
- theme around the mall would be helpful
- scalibility -> use existing infrastructure, hearing different people histories around the mall - discrepancy between richness of visitors and manager’s focus on where people are seated
- defining health - contextual, posthumanist - maybe bring the question of what health means to the community?
- question of who will be outreached? traditional services ? governments ? link to affordable housing, services, Amazon move, etc.
- people respond to quotes ? how to locate themes?
- importance of building consensus
- one old path of institutions - some rules broken with some success - some forces work against democratization - hard online - also in medical care - discrepancy between expert and object
- methodologically how to get quotes? what link between the mall and health? relation to space - changing the place? map
- conversation starting with researchers moving to open ended questions as people move to the mall - some people are even terrified to enter the space because of the air quality for example
- elimination of illness - relook at fear of death, a topic? why antithetic to health?
- pick and add topics ? world café ? maybe as first session, then move to consensus and action?
- legislative theater for action, but requires resources and preparation —> maybe adapt to the rules of the mall with manager, municipality, medical organization, ...
- not same participants, more interests with incentives such as gift card
- university only recognizes communities as groups related to the university
- question of world café vs emergence: building collective identity beyond separate thematic groups? long term engagement ?
- even finding people to gather may be difficult - start at another end ? people however want to contribute, and
- itimacy - most related would be studio relationship -> know they can trust to create something together vs people all alike such as religious group
- example of emergence - balancing the oppenness, relatedness with planification
- involve elders - elements to acomplish with mandate -> one with end goal, one which does not
- the world café could also be used to relate all groups and keep a shared vision while keeping openness - with practical example helping structure
- do you understand the mall as a place for health, how ? maybe also with different stakeholders - part of an evolving initiative, series of processes
- have to integrate pieces of play?
- library/place to play? space in atrium but not usable as such - could be also to host a play night to host in the art hive + media spa
Closing
- Meghan: excited, new activities, interested in legislative theater
- Sandro: who to invite regarding geographical proximity, resources ethnoculturelles des ainés hosted dance for elders as another way to play
- Janis: UdeM living lab at CdN, do different phases, take a while for ideas to come in, Tue Wed Thu 12:00 to 17:00 at the mall, could be built on after dinner time, could begin - link to Naj, also to co-host
- Fabio: lot to reflect on, could start rapidly with monthly fix time to experiment with people
2021 Oct 18 – Concept version 2
On October 04, we agreed that the events should focus on the mall as a space to build health, gathering stories around the mall, helping develop a dialogue between the community and the authorities (mall manager, medical representatives, etc), addressing concrete issues such as air quality, as well as philosophical questions such as death. Beyond Emergence and Playground dynamics, we discussed the use of a World Cafe or Open Forum Tech to allow participants to explore their themes. The model of Legislative theather also raised interest. We spoke about a regular event hosted in the mall and online.
We could build relatedness as a fractal: in a gathering, within a month (4 gatherings), within a trimester (12 gatherings).
| 1. Listening | 2. Agreeing | 3. Mutualizing | 4. Acknowledging | |
| Facilitation | Listening circles
Open Space Tech or World Cafe |
Emerging Change
Voting |
Cocreating, making
Prototyping |
Hot chair
Playing |
| Topic | Nurturing our health at the mall: sharing stories | What common needs to preserve one’s health | ||
| Skills | Listening actively
Sensing |
Finding one’s place in the group
Overcoming conflict |
Building on complementarities
Solving concrete challenges |
Celebrating
Belonging |
| TA concepts | Time structuring
Stimulation (Okness) |
Strokes
Three Contracts |
Ego states | Strokes |
These could take place on Tuesdays, with following structure.
| Time | Focus | Setting – Mall | Setting – Online | Activities | Resources |
| 12:00 | Space opens | ||||
| 13:50 | Alignment | Facilitators join | |||
| 14:00 | Opening | All in round (beamer) + on screen (mall view) | – Welcoming
– Agenda – Rules of play |
Collaborative document | |
| 14:03 | Introductions | All in round
1-2 breaths per person |
On screen
1-2 breaths per person |
– Name
– Inside meteo (how I feel) |
Visual of breath pace (4 sec inspire, 6 sec expire) |
| 14:10 | Activity | ... | ... | ||
| 15:15 | Cristallization | All in round (beamer) + on screen (mall view) | – What I give/take today | ||
| 15:30 | End | Facilitators debrief | |||
| 17:00 | Space closes | ||||
2021 Oct 18 – Meeting
12:30 to 13:30 – Janis, Meghan, Sandra, Fabio
- mall manager - no use out of space (only 3 people), can offer a bigger space, or after the mall closes - furniture 4x4 tables
- first part with game nights with the aim to build relationships - Janis met Michal at IASC workshop - sand play - game prototyping - exhibit to share - nice for Winter - to open to more intentional activities
- idea of board game Pandemic and online games from Ncase and Molle Industria
- TAG game lab
- ways to explore what else could be done in the mall?
- bringing some ethnography ? ethics? not needed if part of art Hives activities, otherwise SPF submission can be done well
- political role of mall? design to prevent political organizing - politics in barber shops, beauty salons, ...? article from Meghan discussing with students - mall in Scarborough
- third-space - not apolitical but open, about hosting, facilitating - multiple ways to be political
- discussion of US first woman speaking for art-therapy - benefits vs inconvenients
- bringing representatives
- creation-as-research / participatory action research
- https://ncase.me/ https://www.molleindustria.org/
- 1-minute cell-films about game experience? no need for research submission - proposed repository to upload contents
- frame-by-frame animation which can be both playful and teach how to use the phone differently? - check phones available / equipment available in the lab
- timeframe ? holidays in December - February ? start with games now? challenge of space ? event after-hours like 17:30? otherwise another place? library nearby?
- online event to start playing and discussing games ? starting event about games with Naj / Fabio in December?
- short presentation on fractal cycle
- Wednesday at 17:00 - From November online - From February in the Mall
Brainstorm stakeholders and how it builds on the games - who plays - what game
2021 Nov 01 – Concept version 3
On October 18, we agreed to start with online events from December 2021, to hybrid event taking place online and at the mall end January 2022. These would take place on Wednesday at 17:00, as we could organize more freely as the mall is closed.
We would host game nighs to build relationships and community, and move to monthly cycles as presented in version 2.
| 01.12 | 08.12 | 15.12 | 22.12 | 29.12 | 05.01 | 12.01 | 19.01 | 26.01 | 02.02 | 09.02 | 16 .02 | 23.02 | 30.02 | ... |
| Online | Mall + online | |||||||||||||
| Game night | Game night | Game night | Game night | Game night | Game night | Game night | Game night | Game night | Game night | Circle 1
Listen, Agree, Mutualize, Acknowledge |
Game night | |||
2021 Nov 01 – Meeting
11:30 to 12:30 – Janis, Fabio
- Start at the end of January / early February
- The launch event to introduce games by Naj and Fabio was finally abandoned.
- discussion on creative writing mentioned by participants - confusion about relation with current activity - same people coming forwards - leave all open ? expectation to include creative tools / skill share from people usually not forward
- game as a method vs outcome ?
- differentiation between ELL activities: mall / health / build collective action ?
- for example creative writing yes, as a way for collective action
- cascading - sharing the tools - going to communities - not one monument
- balance between openness and deeper engagement with smaller, partly closed group to have political lever and build stronger relationship —> idea of cycle where people can join for a month with related events - closed group may disicentive participation ?
- a closing event such as exhibition could help
- think about political definition - need support from Megan -> creation of a new art hive very political vs developing belonging beyond Activity time-structuring (Transactional Analysis), keeping the relation despite conflict to build authentic, spontaneous relationships (Intimacy in TA)
- today’s ELL is time-structured as Activity - awareness building, does not go into facilitating the next steps
- it's possible to play around with online piece, and let physical space evolve gradually, and have limited time
- examples of small spaces which significantly impacted civil rights groups
- art hive as a place to create, but when an event is organized, it can become more political, with more opposing opinions - how to relate to it
- question of time: online worked better before 17:00 or after 19:00
- public engagement —> people from the mall do not come to online activities and wait for the mall to reopen / other people joining online but further from the mall —> try to reach both groups with a first online activity, with Momo streaming from the mall – Wed 17 15:00-17:00
- points to discuss next time : ?
- defining politics —> individual / collective reflexion ?
- agree on shared goal
- question of online participation / platform
2021 Dec 06 – Meeting
11:00 to 11:30 – Janis, Fabio
- Review of goals, event
2022 Jan 17 – Meeting
17:00 to 19:00 – Ming, Natali, Carly, Fabio
- Roundtable
- Ming, drama therapy
- Natali, visual therapy
- Carly
- Fabio
- Brock to join
- Introduction of the project
- Open discussion
- To do
- Get inputs from the community about time and interests
- Get contacts from November event
2022 Jan 18 – RA meeting
11:00 to 13:00 – Ming, Natali, Carly, Brock, Naj, Janis, Rachel, Fabio et al.
- Fabio shortly presents the project and new team built, possibly two more weeks to adjust before launch of activities
- Carly shares some inputs from 5 seniors from the Circle of Care, saying they would be interested in games with art such as drawing, games that encourage exercise and movement and creative writing such as poetry, and an activity around 14:00 ideally.
- Janis reminds the political aspect of the games, that is to critically reflect on the role of the mall in relation to health. When at the mall, time would be 18:00 to have the space available.
- Naj recommends to build on the model she developed (see bibliography).
- Nataly mentions link to drama therapy with Ming.
- Sirin shares interest in participating.
2022 Jan 25 – Meeting
19:50 to 14:00 – Janis
2022 Jan 25 – Meeting
14:00 to 16:00 – Natali, Ming, Brock, Naj, Rachel, Janis, Fabio at https://meet.jit.si/engage-game-nights
Roudtable
- Brock – 2nd year humanities PhD design, psychology, - cocreating queer community using tech to facilitate emotion processing through the body - student representative for Technoculture, Arts and Games lab, interested in connecting both communities
- Natali – Monarch butterfly - relating to migration to equador, symbol of the soul, connection with art-therapy, Master just finished - previous major in international relations and psychology - interested in connexions between art-therapy, politics, play, exploring how to contribute
- Ming – 1st year drama therapy at Concordia and 1st semester in Art Hives - earl grey tea ? - knows how to play games online,
- Rachel – tiger, on scarf and chinese year, also have two cats - being fierce, bold, identify with colors but not diet, like how cats are laid back, take care of themselves, can take inspiration from resting more - art-therapist graduated 2018 from 2010 - involved in Art Hives since the early beginnings - play many roles on the team jill-of-all-trades - backgroud very eclectic, social, communication, psychology - interested in seing the connexion in everything, building links between - play is something teenages and adults do less, may become more bored, how to cultivate this, including danse, mouvement, theater, improvisations let us go outside of our comfort zones, ... helping a certain state of mindfulness, equalizer, labels don't matter, having an experience together
- Fabio
- Janis – song likes wait hall by david Gray, sad songs - live with a lot of difficult moments, but country where there is a lot - nature in general, white owl, raptors who have a lot of messages, why are we living here, not only tragety but also joy.
- Naj – coliflour that walks and talks, or walress ? cool and lazy, likes lady gray lighter and fruit - play to distract, to entertain mother (card games or backgammond) - play by getting on the toes of powerful people, talking, ...
- Momo – have been many animals elephant because suffer of allergies, makes a lot of noise – like the esthetics colors of black and white cow, chicken, rabbit - not a game person, like the idea of non-competitive games, and dance alone
Update on aim
- focus: Reviving the Community Role of the Mall
- four meetings on February 1, 8, 15, 22, possibly from 14:30 to 16:00 as other activities
- deliverable: 4-page field note for March 12
- General goals of activities:
- Completing ELL deliverables (toolkits for replication and scaling of the model; research interviews about inspiring autonomous community initiatives in public settings).
- Orienting community members towards creating the community solutions that they need, in collaboration with other community members, using existing public settings.
- Preparing the ground for future community-defined evidence research.
- General functioning of the series:
- Each group is to have open-ended public discussion about their area of focus, seeking to understand it from multiple points of view, considering cultural, arts-based, intergenerational elements, etc.
- Hands-on activities are not necessary but can provide the context for gathering and discussing (ex. making art, playing games, using technology etc.).
- Make sure every team member in your workgroup contributes, there can be specific roles given to team members less inclined to facilitation, such as note taking and compiling a list of references.
- Important to make space for discussing what is challenging, frustrating alongside what is working well and stories of success. Learning how others overcame obstacles can be motivating and inspire action.
- Considerations for accessibility and equity, diversity and inclusion in every aspect (terminology used, making space for every voice and diverging points of view, etc.). Bringing your full self to the process creates a sense of horizontality, this is not a service we are providing. Your own story is welcome at the table.
- Being in the present and increasing tolerance to messy, emergent process. No one knows what the end result will look like exactly, we are discovering it together.
- It’s ok if participants come and go. This is an open circle.
- Remember to have fun, play, make it a pleasant and nurturing experience for yourself and each other!
- IMPORTANT: make sure to build bridges between the different days, refer participants to the other parts of the series as relevant. Participants with active community projects or ideas to start a project of their own should be invited to attend Thursday group and be interviewed by the research team.
- Documentation:
- One field note (please see handout) per workgroup documenting the entire 4-week process, to be produced in weeks 5-6 (see dates above).
- Keep weekly team notes (objective, subjective, theoretical) to make the writing of your field note easier and more thoroughly documented.
- Consider adding other forms of expression (artwork, photos, poetry, links to cellphilms, etc. from your group and with artist’s permission, to complement your field note)
Discussion
- question of audio recording
- two streams for ethics: research-based (Engage) with approval vs creating programmes (Art Hives) - safety net to collect information - purpose is not data collection but facilitating documentation
- process: what use of remaining 25 min?
- what to do next week?
- focus on facilitating activities, gaming aspect to serve the topic of the mall as a social infrastructure
- for now only online – not anytime soon back to the mall as Concordia would not insure the activities with elder population
- facilitation to have discussions emerge / invite participants to play to explore the role of the mall / question about play to start question ? / playgrounds
- festival culture vs fixture of everyday - more grasroots initiatives to the every - maybe use a model of the mall to transform it (re urban commons)
- ice breakers for ex. starting with turning off the video - participants say numbers having not to speak simultaneously
- reasons to go to the mall: socialize, walking in the warmth, shopping – no entertainment space thought for chidren without spending
- about the name: Reviving / Rewinding / Replaying / Restarting the Community / convivial (free food) Role of the Mall / play / playful – Playing with the role of the mall & community / making malls fun again – future memories / playing the convivial role of the mall
- bring back the history of the mall, not primarily for market - remembrances as kids vs today – ability to stay for long times vs economic interest
- arcades closed or only for gambling
- Intergenerational link to encourage elders to play with children – through schools? questions of rules, difficult partnership given the deadline – welcome children on the invitation
- public calls on Zoom as participants are used to it and it allows for breakout rooms (each group must record)
- question of promotion: activities presented together on Facebook, maybe one image with specific colour per event for the newsletter? easy to find and recognize
Closing
Community events
2021 Nov 17 – Game night
17:00 to 19:00 – Lennox, Lorraine, Ariana, Janis, facilitated by Monica and Fabio
- Transition from Postcards from the kitchen
- Introduction, link to food, narratives
- Different kinds of players: socializers, explorers, achievers, killers (Bartle taxonomy)
- Presenting a plurality of physical games
- and digital games
- Inputs from the community
- Chinrami ?
- Bridge
- Kings' quest
- Leisure Suit Larry
- Backgammon
- TOPONA
- Open discussion
- Closing
2022 Feb 1 – Reviving the community role of the mall
14:30 à 16:00 – Lisa P, Brock, Fabio, Momo, Natali, Ming, Naj
Small talk about astro
Introduction with scavenger hunt
People introduce themselves with
- Momo – rat – A paper house with many symbols from Loteria (Mexican traditional game). behind each card there is a word, and a phrase starting with "I belong to". This represents everybody in the family, the Mexican culture. "I am the house where I belong".
- Ming – rabbit – "I am a neckless of ment made of pearls. Little piece of gold, and a sign of apple, which has the same meaning to safe in Chinese."
- Brock – dragon – Picture which is dusty, a photo I took as a music blogger 10-15 years ago. "I am a photo of an ephemeral moment in time that way beautiful and musical"
- Lisa – snake – a lizard named Bobby. I used to be so scared of dentist, and I went to it and used to take it from there. "I am not scared of dentists anymore, no more anxiety".
- Natali – monkey – a dream catcher "I am made from different threads and colours that represent my heritage, coming from a mixed heritage, which is complex, does not fit in any category, it has different seeds, coming from Equator named Tawa". It was made by a French woman in Equator, reminds me of connecting to people through crafts. "I am a complex being made from different threads"
- Fabio – dog – Tarot card XIII sometimes call death but symbolically also rebirth with the spine as a growing plant. "You may feel apprehensive but I also make space for new possibles, for things to emerge".
What is our relationship to the mall, past & present?
- Momo – as a person who immigrated the mall was very present in the first years, it was a place where I could feel safe and warmth as I did not have community, now going less and less. Good element to question and reclaim the mall, I try to buy less, go less to the mall, order online, try to reduce exposure of temptation, maybe it is also more convenient to buy online. How do we go around that ? Seeing the mall for a non-commercial purpose, I love it.
- Brock – What is our relationship to the mall, in the past and now? Can relate to Momo, in high school it was a place to hang out with friends, and in a small city it was the only thing to do. It was an important social space in my teenage years, a community space for me, and then I guess I don't really go, except for clothes.
- Momo – How to approach people? How will people react? How can we attract different generations without bothering them?
- Brock – No problem asking if not everything. Maybe everyone is afraid of teenagers.
- Ming – Feel if they really want to be with friends, maybe they would not go in a mall? Otherwise you know there may be people asking information. Also in China less and less people go to the mall. I go to the mall to buy less.
- Fabio – Maybe people buy online because the mall is not bringing any social value? Like children play because of the challenges, the universes they can create?
- Natali – Would have loved a place to have something to do while mother was shopping as an adolescent. Also the joy to buy regularly just to fill time, have a safe space.
- Lisa – Used to go with friends, now just to buy groceries. Long time ago went to Wellington centre (Verdun near Douglas Hospital), had art on one floor, cafeteria with healthy food, nice woodworking shop and a store where they sold things they created.
- Fabio – Disconnect between production and sales vs markets where people share the stories behind the products, with more passion, etc.
- Momo – Various summer markets it would be greate to have some tables and chairs to eat strawberries, bread... and socialize... with the option to bring or buy a coffee than going inside a mall.
What makes us want to hang out in the mall? How do we build a social space in the mall? (structurally, architecturally, etc)
- Natali – Greens, windows, plants vs feeling enclosed.
- Momo – Natural light, near metro Longueuil a very small space, white tables, big windows, installations of lights, ...
- Fabio – Something temporary, maybe twice a week outside, vegetables, flowers, last experience of someone with a positive energy, with signs saying "pay what you feel is right".
- Ming – A little private, maybe also a design where people can sit in circles.
- Lisa – Very important too.
- Fabio – And maybe have a permanence where people can do craft...
- Lisa – This was in Wellington, with Wellington, cafeteria where people were trained... There is an Art space that helps ex-COVID-19 patients, assisting them with any needs they have (taking off their jackets for them) and practising art together in a group.
- Fabio – ... yes, a space or event that brings people together to contribute to ease the daily life of individuals... like HackaHealth in Geneva – a similar approach is the open hardware lab. Sensorica, a makerspace / fablab where people have access to material and people knowledgeable to realize their projects.
- Momo – Even to access a sawing machine that is expensive.
- Ming – Games in the mall are so different nowadays: In China, there used to be a scavenger hunt TV show in the mall where people had to interact with other mall-goers to find the items on the list. Nowadays, there are video game chairs that do attract a lot of people but they don’t interact with one another.
- Momo – Before COVID they had a prejudice against kids glued on the screen all day, and then also came on the screen... understanding there is connection behind... technology can also help connect.
What games did you used to play? What do you play now?
- Lisa – Used to be video gamer, with arcade games.
- Brock – Used to work at arcades.
- Lisa – Plays cards with mom and shows some tricks.
- Natali – Plays cards also with grandmother, bonding with people.
Group activity: Drawing as many objects that start with a particular letter of the alphabet in 1 minute
- Two rounds : letter H, F
Round-table summary
- Momo: Lots of fun and past memories around the mall and being younger, and how to use malls and other spaces now.
- Ming: Good memories of the past, thinking about socializing and games, missing interacting with people.
- Natali: Fun to play games and not be competitive, mixing talking and playing.
- Lisa: Had fun and thinking about connection and friends.
- Brock: Connecting to intergenerational socializing, could talk about on Wednesday group or next week.
- Fabio: Fun, liked the starting the conversation with the Chinese zodiac signs and seeing where the conversation goes. Proposal to explore Tarot.
2022 Feb 8 – Reviving the community role of the mall
14:30 ET on https://concordia-ca.zoom.us/j/98604018393?pwd=QmVSRHNxNEFGWmxiWWNIUGtySjJkUT09
- Round of introductions
- Open discussions
- Closing round
2022 Feb 15 – Reviving the community role of the mall
14:30 ET on https://concordia-ca.zoom.us/j/98604018393?pwd=QmVSRHNxNEFGWmxiWWNIUGtySjJkUT09
- Round of introductions
- Open discussions
- Closing round
2022 Feb 22 – Reviving the community role of the mall
14:30 ET on https://concordia-ca.zoom.us/j/98604018393?pwd=QmVSRHNxNEFGWmxiWWNIUGtySjJkUT09
- Round of introductions
- Open discussions
- Hot chair ?
- Closing round